An overview of the digital gaming world, exploring game genres, the designer’s role, and foundational development concepts. The unit also introduces teamwork in game production.
Key Topics
- Press Start…
- Genres in General
- Discover Design
- Let’s Talk Teams
- Making Mechanics
- Disciplined Development
- Practice Prototyping
- Game Engines Galore
This unit focuses on core programming concepts used in game development, along with practical implementation of AI in game environments. Hands-on experience includes coding and building interactive gameplay using Godot.
Key Topics
- Good Godot
- Start Scripting
- Control Your Camera
- Play Your Game!
- Dare to Debug
- More on Mechanics
- Regal Repetition
- Scope Creep and Feature Freeze
Advanced topics such as camera systems, gameplay testing, iterative design, and scope management. The focus is on refining the game experience and preparing for launch.
Key Topics
- All about AI
- Some More Scripting and Scores
- Theme and narrative after mechanics
- Assets: Models and Animation
- Assets: Sound Effects and Music
- Assets: Texturing and Materials
- Juice and Polishing
- User Interfaces, Platforms and Building the Game
Lesson Titles
- Good to Godot
- Start Scripting
- Control Your Camera
- Play Your Game!
- Dare to Debug
- More on Mechanics
- Regal Repetition
- Scope Creep and Feature Freeze